BlazBlue Entropy Effect - Es Build Guide - MGW (2024)

Es is an emotionless wrecking ball. Entropy 60 is no joke, and I managed to get to the final boss with Es, something I haven’t done in a long time and with any other character. Not only is she mobile, but she also packs power behind every strike. Though the majority of it comes from the crests, once I managed to get a few potentials, I started covering the entire screen with crests. She’s fun, intuitive and, unlike others, has multiple powerful builds. Here is a deep dive into her kit.

Es’ Skills and Abilities Breakdown

Skill

Passive

Potentials

Attack (6.5/10)

Only the first upgrade is useful as I could weave it into my combos or use it as a combo starter. The second level up isn’t all that useful as it forced me to stand still and charge attacks. It’s a fun ability in low difficulties, but in high entropies, I needed to move all the time. Being stationary made me vulnerable. Although I was able to execute one or two charged attacks occasionally, it was never fully charged, which defeats the entire point of the skill.

Jump (4/10)

The second upgrade is the only viable option here as it lets me recover quickly once I am knocked down. The remaining two are decent abilities. They aren’t game-changing but they help in maintaining combo counters. I usually avoid them though.

Dash (6.5/10)

Although this isn’t my go-to potential, there are many who base their entire build around the dash. More crests equal more damage, but I find other abilities (discussed later) generate more creasts and deal even more damage. Moreover, given how agile Es is, I quickly discovered that I rarely use the dash. The rest of her abilities take her all around the screen and there are other combos with the dash that are more useful. I only pick this after unlocking and upgrading her core potential.

Crest Arts (7/10)

The second upgrade is much more powerful and I always remember to pick it up. Not only does it pierce enemies but also deals a ton of damage, way more than the spinning crest version.

Type: Assaulter “Tristan” (6/10)

I find this a bit hard to land. The attack is flashy and it feels satisfying to land the third massive hit. But it’s a high skill and difficult to set up. The hitbox is small and I have to position her exactly on top of the enemy. If she’s off by a few pixels, she simply slams down. A good foundation in positioning and movement skills is required to execute this consistently.

Type: Assaulter “Mordred” (10/10)

I always pick this potential because it’s a great combo starter and also grants me iframes for a short while. The inbuilt CC is also great as I get to fling enemies in the air and poke them with crests. The last upgrade transforms iframes into Dodge Invincibility. This means I can safely spam the attack without the fear of getting hit by the enemy. I am still experimenting with the third and fourth upgrades, but if executed correctly, it lets me execute airborne combos infinitely, making this one of the best high-skilled potentials in the game.

Type: Assaulter “Gawain” (10/10)

This is possibly my favorite attack in the entire game. Whenever I am in a pickle and mess up my combos, I simply spam Gawain. The attack hits hard, has CC, and does AOE damage. The later upgrade increases the AOE effect and pulls enemies closer. There were times where I kept spamming the attack throughout the entire stage. Although I got impaled, burned, and singed by the occasional trap, spamming this attack is simply too much fun.

Type: Assaulter “Galahad” (9/10)

I prefer spending MP on her skills, but the Galahad is also a strong competitor. It’s a matter of personal preference really. The blink seems much cooler as I get to do it in slow motion. It’s a great combo starter as it takes me closer to the enemies, knocks them down, and sets them perfectly for more attacks.

Type: Assaulter “Bedivere” (4/10)

I have never picked this, nor do I recommend it. There are way better options than a single ‘diagonal slash”. Avoid this at all costs.

Universal Enhancement (10/10)

The third upgrade is a must-have for Es. It greatly boosts her damage and CC potential as she generates more crests with each strike. It’s one of the most powerful universal enhancements in the entire game. As for the remaining upgrades, over-exhausting MP isn’t all that useful, but I do see the potential in the last two upgrades. Although my mastery of her is limited, I assume being able to execute any move while airborne can turn her into a killing machine in the right hands.

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BlazBlue Entropy Effect - Es Build Guide - MGW (2024)

FAQs

How hard is the Blazblue entropy effect? ›

It's relatively punishing for the first few runs, as you get used to things, but it's actually not particularly hard (adding entropy difficulty modifiers can make the game significantly more difficult, though). You'll probably lose a number of times, but that's really how roguelites are.

Is Blazblue Entropy Effect multiplayer? ›

As of now, there's only online co-op pvp. I have good news for you: Patch notes in game say that PVE Co-Op is in development.

Is BlazBlue Entropy good on Reddit? ›

I love this game there is no better Roguelike game and its even able to blend in some 2D fighting mechanics. Everyone should give this one a try. As of now i have ~ 41 hours into the game.

How do you unlock more characters in blazblue entropy effect? ›

As you launch the game for the first time, all nine characters will be locked. You'll need an Analyzer to unlock each of the characters. You'll receive an Analyzer each time you complete an ace mind challenge (a boss fight) - located on the third floor - or finish a quest.

Is BlazBlue easier than Guilty Gear? ›

So if you feel that Guilty Gear is too complicated for you, then you might feel that BlazBlue is too. To put it in a very quick but sufficiently understandable way: Guilty Gear's universal mechanics require more time to learn, whereas BlazBlue has a lot more regarding character specifics.

How long to beat entropy? ›

How long does it take to beat The Entropy Centre? The estimated time to complete all 27 The Entropy Centre achievements is 15-20 hours. This estimate is based on the modal completion time from 21 TrueAchievements members that have completed the game.

What do you need for BlazBlue entropy effect? ›

Requires a 64-bit processor and operating system. OS: Windows 10. Processor: Intel Core i3. Memory: 8 GB RAM.

Is entropy zero canon? ›

This article is about a mod. The subject matter of this article was conceived by third-party developers and is therefore deemed both non-canon and non-official.

How long is BlazBlue Entropy? ›

Updated:
Single-PlayerPolledLeisure
Main Story917h 43m
Main + Extras328h 19m
Completionist172h 13m
All PlayStyles1344h 19m

Is the BlazBlue Entropy Effect replayable? ›

But this shouldn't be a reason to overlook Entropy Effect because it misses an opportunity to utilize its cast of BlazBlue characters to their fullest potential – it plays incredibly well.

Is BlazBlue entropy worth it? ›

Even if you're not a fan of the mainline franchise, BlazBlue: Entropy Effect will appeal if you like a good side-scrolling action game. BlazBlue Entropy Effect, though not an official BlazBlue title, carves its niche as a rich roguelike action game, focusing on gameplay over narrative.

Is the BlazBlue Entropy Effect worth? ›

BlazBlue Entropy Effect Value for Money

It has an enjoyable gameplay loop, amazing combat mechanics, and a good variety of characters to keep you busy for hours on end. It's well worth the price and damn if i say that it's one of the roguelikes that'll definitely make you like the genre even more.

What is the best character for beginners in BlazBlue? ›

Mai is litterally the easiest character in the game to learn and pick up. Ragna, Jin, Es are traditional baseline characters and while they all have 'hard' things to learn down the line, you can do well with any of them on a basic level.

What is unlimited character in BlazBlue? ›

The unlimited character (アンリミテッドキャラクター, anrimiteddo kyarakutā) is a term used to describe generally more powerful version of a normal character in the BlazBlue games. Every character has an unlimited version, except for Lambda-11 in the Continuum Shift games, where her unlimited form is replaced by unlimited Nu-13.

How to do an astral finish in BlazBlue? ›

Input for astral is Triplet tapping down and then pressing B and C attack at same time.

Is the entropy Centre hard? ›

The Entropy Centre demands a unique way of solving puzzles with the need to use a variety of tools to achieve your goal. The difficulty stops rising prematurely, but the overall experience is enjoyable, with silly interactions between the characters.

How long is the BlazBlue entropy effect? ›

Very Low 1.9% Retirement
PlatformPolledMain
PC1212h 45m

What is the easiest character to learn in BlazBlue? ›

Mai is litterally the easiest character in the game to learn and pick up. Ragna, Jin, Es are traditional baseline characters and while they all have 'hard' things to learn down the line, you can do well with any of them on a basic level.

How long does it take to beat entropy zero? ›

When focusing on the main objectives, Entropy: Zero is about 3 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 6 Hours to obtain 100% completion.

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